Showing posts with label Magic the Gathering. Show all posts
Showing posts with label Magic the Gathering. Show all posts

Friday, January 17, 2020

RETURN TO THEROS: MAGIC THE GATHERING'S "CLASSICAL WORLD"

                                                           

For those in the gaming community, this weekend marks an important event in the on-going history of Magic: The Gathering. In case you don't know, Magic: The Gathering (MTG) is a strategy card game created in 1993 by mathematics professor Richard Garfield and marketed by Wizards of the Coast. Currently the world's most popular trading card game, MTG outpaces both Yu-Gi-Oh! and Pokemon and was recently recognized to be the "world's most complex game." The comprehensive rule-book currently runs to nearly 200 pages.


MTG, as its name implies, involves players acting as dueling mages who cast their spells by playing various card types (creatures, instants, sorceries, enchantments, artifacts, etc.) and managing resources (mana, energy) in the hopes of outmaneuvering and defeating their opponents. These spells can be cast at different times and at different speeds, leading to an intricate web of card interactions. Moreover, even though there is a complex set of rules governing gameplay, individual cards frequently allow players to violate those rules on a conditional basis--adding to the game's complexity. A variety of MTG formats exist (both 1v1 and multiplayer) which allow players to use cards from different card sets (in both paper and online versions). Several of these sets are released each year, which both add to the evolving dynamics of the game and continue to develop its rich mythologies and story-lines. Lore and aesthetics are important aspects of the game's enduring appeal. 

 

This weekend the newest set is being released--Theros: Beyond Death--which marks the return of the game to Theros, a realm of the MTG multiverse modeled on the Graeco-Roman past. Although much of the game's early story-line took place inside its own self-generated sci-fi fantasy universes (such as Dominaria and Phyrexia), later expansion sets came to be inspired by various world cultures--such as medieval Japan (Kamigawa), early modern Europe (Innistrad), colonial South America (Ixalan), central and south Asia (Tarkir and Kaladesh), and, in the case of Theros, classical antiquity. 



Are these depictions historically accurate? No. To be clear, the realm of Theros is an alternate classical universe. There are gods, demigods, archons, titans, satyrs, centaurs, gorgons, and hydras, as well has human cultures loosely based on Athens and Sparta. The gods make war with one another, as do the various sentient beings that populate this classical corner of the Magic multiverse. The fact that Theros is only an approximation of the ancient world allows for more creative license on the part of the games developers than would be the case with a more strictly historically accurate depiction. 

If anything, this quasi-classical world might inspire players to look more closely at the historical period it is meant to reflect. In my view, this is a plus. There are many areas of popular culture--gaming included--in which the ancient world is represented with varying degrees of accuracy. Assassin's Creed is another prime example. For the most part, the target audience of such productions are not classical scholars, but the general public. Yet, for many people, film, television, novels, and gaming are their first point of contact with depictions of the ancient world. Academics, instead of dismissing them as "inaccurate" and "popular," would do well to pay attention to how how antiquity is engaged with by means of such cultural products. They provide important opportunities for learning and debate both inside and outside the classroom. 

So, this pre-release weekend, if you're a classics nerd or gamer (or both), you might want to take a moment to investigate or reflect upon Magic: The Gathering's creative and intriguing take on the Graeco-Roman world.  

 


 


  



Saturday, June 17, 2017

FATHER’S DAY REFLECTION: ADVENTURES IN GEEKDOM


 

Growing up I would have never called myself a “geek.” In those days, geek was a label one desperately wanted to avoid. Still, like many 80s kids, I enjoyed my fair share of Star Wars, G.I. Joe, He-Man, Transformers, and Robotech. I happily acquired and played with related merchandise, although eventually all such things were left behind as childhood turned to adolescence. I didn’t think to keep them as “collectables” and certainly wouldn’t buy them today.

As a teen I was more of a music nerd, spending most of my time learning to play guitar, studying album sleeves, and (if I read at all) reading books about my favorite bands. The bands I loved tended to be fairly cerebral—Iron Maiden, Rush, Pink Floyd. It was music that helped me cope with rejection and alienation in the early years of high school, two of which I spent eating lunch not in the main cafeteria but in a classroom, the leper colonies of the secondary school social world. As a social exile, it was music that transported me into an imaginative universe of science fiction and fantasy. So, yeah, I really was a geek!

This music also had a formative effect. If it wasn’t for the songs of my favourite bands, I wouldn’t have encountered the Rime of the Ancient Mariner, Animal Farm, or the story of Alexander the Great. Later in life, I would pursue such themes as part of an academic career. As much as my parents may have been puzzled by some of my musical choices, I can confidently say now that they bore much important fruit.

Fast forward several years, I became a father when my son Alex was born. (I’ll admit that both Alexander the Great and Alex Lifeson were in my mind when I floated the name.) I knew that I’d be in store for something unique when he entered the world on Halloween (Devil’s Night to be exact). Ever since his birthday has been accompanied by imagination, mystery, costume, and of course candy.

INTO EQUESTRIA

As Alex grew up I could see that he had a tendency toward fandom. At two years old, after a cousin gave him a few die-caste Thomas the Tank Engine toys, we spent the next several years on the Island of Sodor. Next came Cars, the Wiggles, Star Wars, and even Doctor Who. The dialogue of entire films was memorized and relevant literature studiously devoured. A couple of years ago, however, Alex’s fandom took a rather surprising turn. A visiting six-year old cousin exposed him to one of her favorite shows—My Little Pony. Alex, as it turns out, fell deeply in love with the ponies of Ponyville—Applejack, Rainbow Dash, Fluttershy, and Pinkie Pie. All of this was unknown to me until his mom gave me a heads up about this new development. Alex, it seems, was reluctant to tell me about this new-found fandom.

I had heard of “Bronies” prior to this—for those who don’t know these are boys (and men) who appreciate MLP (as they call it). Like many people I had dismissed this phenomenon as one of the worst examples of what I’d considered a childish nostalgia culture. How wrong I was! A turning point came when we sat down to watch a Netflix documentary called A Brony Tale. It was an eye-opening and sympathetic portrait of the Brony subculture that revealed in a profound way just what all these boys and men (some of them US marines) saw in My Little Pony.


The key is this—the subtitle of the current MLP reboot is Friendship is Magic. The premise involves a studious and magically inclined young pony princess named Twilight Sparkle who is sent to Ponyville to learn the true meaning of friendship. This she accomplishes not through her enormous book-learning, but through often very ordinary interactions with her circle of friends. The series is a thoughtful (and I’ll admit cleverly entertaining) portrayal of relationship, loyalty, maturity, identity, and purpose. All values that resonate deeply with the audience, many of whom feel like misfits and outcasts. The Brony fandom binds a community together around a shared set of interests and values.

The purpose theme is central to the MLP ethos. Each pony in Equestria (the realm they all inhabit) receives a distinctive “cutie mark” when they find their purpose in life. (The metaphor for puberty is pretty clear). This gives each character a unique sense of identity and purpose that propels them forward and gives their lives meaning. Few people would object to this array of life lessons. It is certainly more than I took away from the stories of killer robots and conquering aliens that I enjoyed at his age.

Yet, it is one thing to privately enjoy such an animated series, even one primarily aimed at young girls, it is another to project that as part of your identity. Today, Alex proudly proclaims himself to be a Brony to anyone who will listen and he has multiple t-shirts and ballcaps that re-enforce this message. It is this more than anything, however, that has caused me the most anxiety.

One thing I’ve learned as a parent is that you relive your own childhood experience through your kid(s). I, for instance, had a difficult time in the first years of grade school, so when Alex was about to embark on that path I was beside myself with worry. He faced his own challenges, to be sure, but my perception of those challenges was colored by my own experience. Similarly, as he’s entered middle school, I’ve been afraid of how his Bronydom will be perceived. I’m acutely aware of how cruel kids can be. I know what it’s like to be ridiculed, bullied, and socially excluded. This is the last thing that anyone wants for their child, so I was terrified about how he would be perceived as he leapt from the little pond of primary school to the (somewhat) bigger pond of middle school. What assumptions would people make? Would he be marginalized?

So far, these fears have been unfounded. In fact, what makes me immensely proud is that Alex is aware of the possibility of negative perception. He knows full well that Bronies are misunderstood and mocked by mainstream culture. Still, he goes on undeterred. None of this prevents him from putting his Bronydom on full display as an ambassador of all things Equestrian. It also helps that he has found friends that share the same appreciation.

ENTER THE BATTLEFIELD

More recently, our journey through geekdom has taken yet another turn. For a while Alex had been hinting at getting into some sort of offline gaming, in particular Warhammer. As I quickly discovered, this would be an expensive proposition even to acquire the basis tools of gameplay. Again, Netflix intervened, when we happened to watch the documentary Enter the Battlefield, which explores the world of Magic: The Gathering, a popular trading card came. This, it seemed to me, could be a less expensive alternative. (Oh, how naïve I was at the time!). It also seemed like a good father-son bonding activity that would get us both away from screens and out interacting with other people. Soon we had acquired our first decks and began to learn the many, many rules of MTG (as players tend to call it).


Eventually we felt confident enough to attend our first “Friday Night Magic,” a weekly ritual at local gaming stores where players “gather” to cast their favorite spells. Our first experience wasn’t so great. In the basement of the downtown comic shop, we met a group of mostly twenty-something hardcore players. As newbies, neither of us felt very comfortable and left after a single round.

A few weeks later we learned of another group at a small gaming shop closer to home. This turned out to be a far more positive experience. The group was immediately welcoming, encouraging of beginners, as well as generally fun and friendly. It was also a far more diverse demographic. Although predominately male, it includes players from tweens to 40+. All of them are united by their common devotion to the game regardless of economic background, education level, sexual orientation, or linguistic profile. I’m impressed by the degree to which they’ve taken Alex under their wings, as well as their sheer intellectual prowess. These are extremely smart people. Many players can effortlessly rhyme off the stats and abilities of hundreds of different Magic cards and create intricate spell combinations resembling elegant mathematical formulas. Such complexity and skill can be daunting. In fact, I’ve sometimes thought of giving it up. It can be disheartening to have three university degrees and the ability to read seven languages, yet still be bewildered by the intricacies of a card game. As time goes on, I’ve come to appreciate this complexity and embrace it as a challenge. Also, I’ve come to appreciate that it’s not only about the game, it’s also about the community. Like the Brony fandom, MTG subculture is about building relationships with other people. That’s what keeps Alex and I coming back.

***

It’s easy to dismiss geek culture or to criticize it as childish, but I think this misses the point entirely. At its worst in certainly can be insular and tribal, although at its best it can create community and connection. Moreover, it can also serve as a bridge between the generations, where parents and children can connect over a mutual interest. 

Most geek subcultures involve some form of storytelling. For millennia people have told each other stories that communicate their shared values, fears, and aspirations. When past cultures have done this, we tend to call it mythology or epic. But one thing’s for sure, such stories have always been passed down from one generation to the next. In the past, it may have been the story of Troy. Today it could be Middle Earth or the Marvel universe. Although the content may change, the function remains the same.

So, next time you see pictures of parents and children cosplaying at a Comicon, or attend one yourself, don’t be too quick to judge. We all “geek out” over something, be it our favorite sports team, TV show, hobby, or musical genre. We just haven’t label those things in the same pejorative way. Geek and fandom cultures may not always be easy to understand. Sometimes our biases, fears, and anxieties get in the way. Mine certainly did. But happily, I overcame them. At the very least, they teach us something important about the inner lives of children, as well as those who remain children at heart.

Therefore, in honour of my own original geekdom, I'll let Rush end the reflection with some words of wisdom:

Spirits fly on dangerous missions
Imaginations on fire
Focused high on soaring ambitions
Consumed in a single desire
In the grip of
A nameless possession 
A slave to the drive of obsession 
A spirit with a vision
Is a dream with a mission